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GAME ENCYCLOPEDIA

Chen

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Converts creeps to his cause, building an army

Converting the creatures of the forest to his cause, Chen leads his makeshift armies to aid his team in battle. He assaults enemies with beasts while sending friends to safety. Then, when things seem darkest, he heals his allies wherever they may be.

Primary attribute: IntelligenceRangedSupportPusher
Lore

Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes who eked out an existence in the shimmering heat of the desert. Using an ancient form of animal enthrallment, Chen's people husbanded the hardy desert locuthi, a stunted species of burrowing dragon that melted desert sands into tubes of glass where twice-a-year rains collected. Always on the edge of starvation and thirst, fighting amongst their neighbors and each other, Chen's clan made the mistake, one fateful day, of ambushing the wrong caravan. In the vicious battle that followed, Chen's clan was outmatched. The armored Knights of the Fold made short work of the enthralled locuthi, who attacked and died in waves. With their dragons dead, the tribesmen followed. Chen struggled, and slashed, and clawed, and perished--or would have. Defeated, on his knees, he faced his execution with humility, offering his neck to the blade. Moved by Chen's obvious courage, the executioner halted his sword. Instead of the blade, Chen was given a choice: death or conversion. Chen took to the faith with a ferocity. He joined the Fold and earned his armor one bloody conversion at a time. Now, with the fanaticism of a convert, and with his powers of animal enthrallment at their peak, he seeks out unbelievers and introduces them to their final reward.

Strength23+2.2 per level
Agility15+2.1 per level
Intelligence19+3.2 per level
Health
626
Mana
303
Health regeneration
2.55
Mana regeneration
1.45
Min attack damage
48
Max attack damage
58
Armor
1.5
Magic resistance
25%
Movement speed
305
Attack range
650
Base attack time
1.7
Projectile speed
1,100
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Whenever Chen respawns, he is joined by a Zealot, a melee warrior creep with the ability to sacrifice itself to heal or deal damage to an enemy. The Zealot receives Holy Persuasion's benefits and scales up with other lane melee creeps as game time increases and gains extra base damage. The Zealot respawns next to Chen. Zealot may be activated to teleport a unit under your control to Chen after a 6 second delay. If Chen is targeted, it will teleport all units you control. Taking damage from enemy heroes or their units will cancel the teleport.

Detailed attributes
Cooldown (s)
10
Mana cost
50
Cast point (s)
0.3
ZEALOT RESPAWN TIME
60
BONUS BASE DAMAGE
0

Abilities 4

Damages enemy unit, forces it to move slower and lets allies attack it more quickly.

Detailed attributes
Cooldown (s)
20 / 17 / 14 / 11
Mana cost
80 / 90 / 100 / 110
Cast range
800
Cast point (s)
0.3
DURATION
5 / 6 / 7 / 8
MOVEMENT SLOW
-12 / -18 / -24 / -30%
BONUS ATTACK SPEED
20 / 40 / 60 / 80
DAMAGE
50 / 100 / 150 / 200

Chen takes control of an enemy or neutral creep and receives a percentage of its bounty. Its maximum health is set to 400. Converted creeps will have increased movement speed and bonus damage. Chen may globally target his own creep if it has not taken damage in the last 3 seconds to unsummon it.

Detailed attributes
Cooldown (s)
15
Mana cost
110 / 130 / 150 / 170
Cast range
600
Cast point (s)
0.3
MAX UNITS
1 / 2 / 3 / 4
CREEP MAX LEVEL
3 / 4 / 5 / 6
HEALTH MINIMUM
400
PERCENTAGE OF BOUNTY
25 / 50 / 75 / 100%
MOVE SPEED BONUS
5 / 10 / 20 / 30
BONUS DAMAGE
5 / 10 / 15 / 20%

Aghanim’s Shard

Allows Holy Persuasion to target Ancient creeps. Can control up to 1/2/3 Ancient creeps based on Hand of God's level. Additionally levels up some abilities of creeps by 1 level.

  • Persuading a new creep above max unit count causes the oldest persuaded creep to die.
  • Can target Ancient creeps when Chen has Aghanim's Shard.
  • The health of creeps already under Chen's control does not update to the new level upon leveling Holy Persuasion further.
  • Fully restores the creep's mana upon converting.

Passively provides an aura that grants increased health regeneration. Can be cast on allies to provide them with bonus armor and increasing the healing and health regeneration they receive. If cast on Chen, all units controlled by Chen receive the buff.

Detailed attributes
Cooldown (s)
20 / 18 / 16 / 14
Mana cost
75
Cast range
1,200
Cast point (s)
0.2
REGEN PER SEC
1.5 / 3 / 4.5 / 6
DURATION
6
ARMOR
5 / 10 / 15 / 20
HEAL AMPLIFICATION
5 / 10 / 15 / 20%

Heals all allied heroes on the map as well as all units under Chen's control. A large heal is applied at first and a slow heal over time is applied for 10 seconds afterwards.

Detailed attributes
Cooldown (s)
150 / 130 / 110
Mana cost
200 / 300 / 400
Cast point (s)
0.3
INITIAL HEAL
200 / 300 / 400
HEAL PER SECOND
20 / 30 / 40
SHARD HOLY PERSUASION ANCIENTS
0
CHANNEL RADIUS
0

Aghanim’s Scepter

Decreases the cooldown of Hand of God to 40s and it becomes a channelled spell that lasts for up to 6 seconds. The initial heal happens at the start of the channel, and while channeling other nearby allied units become debuff immune with 60% magic resistance and the power of the heal over time is increased by 200%.

  • Can heal invulnerable and hidden/banished allies.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

24 records
PATCH 7.41heroes

Chen › Talents

2 changes
  • Level 10 Talent +150 Convert Attack Speed replaced with +25% Zealot Health/Damage

  • Level 15 Talent +14 Holy Persuasion Damage replaced with +12% Holy Persuasion Damage

PATCH 7.41heroes

Chen › Zealot

5 changes
  • New innate ability, has both passive and active components. Improves with game's time

  • When Chen respawns, he is joined in battle by a Zealot, a melee creep warrior with the Martyrdom ability which allows him to sacrifice himself to deal damage or heal an ally. Zealot has the same stats as the current melee creeps on his team, including super or mega form, but has 125 attack range, base damage increased by 2 per Chen's level, base health regen increased from 0.5 to 2.5, and doesn't have Runty attack type. Zealot respawns after 60s dead

  • Martyrdom ability: 500 range unit-targeted ability on the Zealot creep, targeting either an enemy or ally unit. When cast, the creep sacrifices itself, firing a projectile at 1000 speed at the target unit, dealing damage if it's an enemy or healing if it's an ally. Damage is 25 + 20% of the Zealot's health at the moment of the cast, and healing is 50% of these values

  • This ability can be cast on a controlled unit to teleport it to Chen after a 6 second delay. Self-targeting will teleport all controlled units. Mana Cost: 50. Cooldown: 10s

  • Mechanics moved from Divine Favor without any changes

PATCH 7.41heroes

Chen › Holy Persuasion

4 changes
  • Zealots receive the benefits from Holy Persuasion

  • Now may be cast on existing persuaded creeps that have not been damaged in the last 3 seconds to unsummon them

  • Unsummoning a unit has a global cast range, costs no mana and sets ability to a 3s cooldown

  • Now increases all of creature's outgoing damage by 0/6/12/18% instead of only increasing attack damage by 4/8/12/16

PATCH 7.40heroes

Chen › Talents

2 changes
  • Level 10 Talent Penitence Deals 175 Damage replaced with +75 Penitence Damage

  • Level 20 Talent Divine Favor Heal Amplification decreased from +20% to +15%

PATCH 7.40heroes

Chen › Penitence

4 changes
  • Mana Cost increased from 70/75/80/85 to 80/90/100/110

  • Cooldown increased from 14/13/12/11s to 20/17/14/11s

  • No longer grants bonus attack range

  • Now deals 50/75/100/125 pure damage by default

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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