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GAME ENCYCLOPEDIA

Batrider

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Can lasso an enemy away from his team

Once he takes to the skies, Batrider can strike from any direction. Snatching a foe with his lasso, he soars above the treetops, pulling his prey through a trail of flame as he drags them before his merciless allies.

Primary attribute: UniversalRangedDisablerEscapeInitiator
Lore

There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling. The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside...

Strength23+2.9 per level
Agility13+2 per level
Intelligence22+3.2 per level
Health
626
Mana
339
Health regeneration
3.55
Mana regeneration
1.1
Min attack damage
12
Max attack damage
16
Armor
3.17
Magic resistance
25%
Movement speed
310
Attack range
400
Base attack time
1.7
Projectile speed
900
Turn rate
0.9
Day vision
1,800
Night vision
800

Innate ability

Batrider's attacks apply a debuff that deals 20% of the attack damage every 1s for 2s.

Detailed attributes

Abilities 4

Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 20 stacks. Applies a small amount of damage with each cast.

Detailed attributes
Cooldown (s)
3
Mana cost
22
Cast range
600
STACKS PER CAST
2
DAMAGE PER STACK
2.5 / 5 / 7.5 / 10
RADIUS
375
DURATION
6
MOVEMENT SLOW
-0.75 / -1.5 / -2.25 / -3%
TURN RATE SLOW
-10 / -30 / -50 / -70%
APPLICATION DAMAGE
5 / 10 / 15 / 20
BUILDING DAMAGE
0%

Aghanim’s Shard

Sticky Napalm no longer has a stack limit. Sticky Napalm deals damage to structures.

  • All damage from Batrider gets amplified, except for Radiance, Orb of Venom, Urn of Shadows, and Spirit Vessel.
  • Sticky Napalm does not require turning to cast.
  • Sticky Napalm deals 20% damage to creeps.

Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.

Detailed attributes
Cooldown (s)
22 / 19 / 16 / 13
Mana cost
110
Cast range
1,300
Cast point (s)
0.2
IMPACT DAMAGE
25 / 50 / 75 / 100
DAMAGE PER SECOND
25 / 30 / 35 / 40
BURN DURATION
2 / 3 / 4 / 5
RADIUS
400
KNOCKBACK DISTANCE
250
MOVEMENT SLOW
6 / 12 / 18 / 24%

Batrider takes to the skies, moving increasingly fast and laying down a trail of flames from the air. The fire damages any enemies it touches and destroys trees below Batrider. Maximum movement speed bonus is reached at the end of Firefly's duration.

Detailed attributes
Cooldown (s)
48 / 42 / 36 / 30
Mana cost
100
DAMAGE PER SECOND
20 / 40 / 60 / 80
RADIUS
250
DURATION
15
MAX MOVEMENT SPEED BONUS
12 / 18 / 24 / 30%
  • During this the Batrider can fly above units, trees and impassable terrain.
  • If duration ends when above impassable terrain, the Batrider can get stuck.
  • The trail persists through Batrider's death.

Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

Detailed attributes
Cooldown (s)
90 / 75 / 60
Mana cost
125 / 150 / 175
Cast range
200
Cast point (s)
0.3
DURATION
2.25 / 2.75 / 3.25
TOTAL DAMAGE
125 / 250 / 375

Aghanim’s Scepter

Flaming Lasso grabs both its target, as well as the target's nearest allied hero within 650 units. The secondary target is tethered to the first.

  • Killing the target or the Batrider will break the lasso before its expiration.
  • If Batrider moves more than 425 units in 0.05 seconds the lasso breaks.
  • Batrider cannot attack while using Flaming Lasso.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

24 records
PATCH 7.41heroes

Batrider › Talents

6 changes
  • Level 10 Talent +50 Flamebreak Knockback Distance replaced with +1s Smoldering Resin Duration

  • Level 10 Talent +50 Sticky Napalm Radius replaced with +5% Firefly Max Movement Speed Bonus

  • Level 15 Talent -8s Flaming Lasso Cooldown replaced with +0.5% Sticky Napalm Movement Slow

  • Level 15 Talent +20 Movement Speed replaced with +30 Firefly Damage Per Second

  • Level 20 Talent +4s Smoldering Resin Duration replaced with Attacks apply 1 Stack of Sticky Napalm

  • Level 25 Talent +10 Sticky Napalm Damage replaced with +0.75s Flaming Lasso Duration

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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