Batrider's attacks apply a debuff that deals 20% of the attack damage every 1s for 2s.
Batrider
Description, attributes and patch history, in one place.
Can lasso an enemy away from his team
Once he takes to the skies, Batrider can strike from any direction. Snatching a foe with his lasso, he soars above the treetops, pulling his prey through a trail of flame as he drags them before his merciless allies.
Lore
There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling. The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside...
- Health
- 626
- Mana
- 339
- Health regeneration
- 3.55
- Mana regeneration
- 1.1
- Min attack damage
- 12
- Max attack damage
- 16
- Armor
- 3.17
- Magic resistance
- 25%
- Movement speed
- 310
- Attack range
- 400
- Base attack time
- 1.7
- Projectile speed
- 900
- Turn rate
- 0.9
- Day vision
- 1,800
- Night vision
- 800
Innate ability
Abilities 4
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 20 stacks. Applies a small amount of damage with each cast.
Detailed attributes
- Cooldown (s)
- 3
- Mana cost
- 22
- Cast range
- 600
- STACKS PER CAST
- 2
- DAMAGE PER STACK
- 2.5 / 5 / 7.5 / 10
- RADIUS
- 375
- DURATION
- 6
- MOVEMENT SLOW
- -0.75 / -1.5 / -2.25 / -3%
- TURN RATE SLOW
- -10 / -30 / -50 / -70%
- APPLICATION DAMAGE
- 5 / 10 / 15 / 20
- BUILDING DAMAGE
- 0%
Aghanim’s Shard
Sticky Napalm no longer has a stack limit. Sticky Napalm deals damage to structures.
- All damage from Batrider gets amplified, except for Radiance, Orb of Venom, Urn of Shadows, and Spirit Vessel.
- Sticky Napalm does not require turning to cast.
- Sticky Napalm deals 20% damage to creeps.
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.
Detailed attributes
- Cooldown (s)
- 22 / 19 / 16 / 13
- Mana cost
- 110
- Cast range
- 1,300
- Cast point (s)
- 0.2
- IMPACT DAMAGE
- 25 / 50 / 75 / 100
- DAMAGE PER SECOND
- 25 / 30 / 35 / 40
- BURN DURATION
- 2 / 3 / 4 / 5
- RADIUS
- 400
- KNOCKBACK DISTANCE
- 250
- MOVEMENT SLOW
- 6 / 12 / 18 / 24%
Batrider takes to the skies, moving increasingly fast and laying down a trail of flames from the air. The fire damages any enemies it touches and destroys trees below Batrider. Maximum movement speed bonus is reached at the end of Firefly's duration.
Detailed attributes
- Cooldown (s)
- 48 / 42 / 36 / 30
- Mana cost
- 100
- DAMAGE PER SECOND
- 20 / 40 / 60 / 80
- RADIUS
- 250
- DURATION
- 15
- MAX MOVEMENT SPEED BONUS
- 12 / 18 / 24 / 30%
- During this the Batrider can fly above units, trees and impassable terrain.
- If duration ends when above impassable terrain, the Batrider can get stuck.
- The trail persists through Batrider's death.
Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Detailed attributes
- Cooldown (s)
- 90 / 75 / 60
- Mana cost
- 125 / 150 / 175
- Cast range
- 200
- Cast point (s)
- 0.3
- DURATION
- 2.25 / 2.75 / 3.25
- TOTAL DAMAGE
- 125 / 250 / 375
Aghanim’s Scepter
Flaming Lasso grabs both its target, as well as the target's nearest allied hero within 650 units. The secondary target is tethered to the first.
- Killing the target or the Batrider will break the lasso before its expiration.
- If Batrider moves more than 425 units in 0.05 seconds the lasso breaks.
- Batrider cannot attack while using Flaming Lasso.
Talent tree
Change history
24 recordsLevel 10 Talent +50 Flamebreak Knockback Distance replaced with +1s Smoldering Resin Duration
Level 10 Talent +50 Sticky Napalm Radius replaced with +5% Firefly Max Movement Speed Bonus
Level 15 Talent -8s Flaming Lasso Cooldown replaced with +0.5% Sticky Napalm Movement Slow
Level 15 Talent +20 Movement Speed replaced with +30 Firefly Damage Per Second
Level 20 Talent +4s Smoldering Resin Duration replaced with Attacks apply 1 Stack of Sticky Napalm
Level 25 Talent +10 Sticky Napalm Damage replaced with +0.75s Flaming Lasso Duration
