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GAME ENCYCLOPEDIA

Jakiro

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Freezes and burns enemies with magic

Jakiro is their own best friend. Not content to merely punish enemies with fire, the twins freeze them in place to force them to stand there and burn. With foes aflame, they turn to inflicting massive damage on enemy structures with their liquid fire.

Primary attribute: IntelligenceRangedSupportNukerDisablerPusher
Lore

Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and fire, cunning and rage, the creature known as Jakiro glides over charred and ice-bound battlefields, laying waste to any who would bear arms against it. Pyrexae dragon clutches always contain two fledglings. Famous for their viciousness even from the first moments of life, newly hatched dragons of this species will try to kill their sibling while still in the nest. Only the strongest survive. In this way is the strength of the Pyrexae line ensured. By some accident of nature, the freak Jakiro hatched from a single egg, combining in a single individual the full range of abilities found within the diverse Pyrexae species. Trapped within the armature of its monstrous body, the powers of ice and fire combine, and now no enemy is safe.

Strength25+2.6 per level
Agility15+1.2 per level
Intelligence26+3.3 per level
Health
670
Mana
387
Health regeneration
2.75
Mana regeneration
1.3
Min attack damage
53
Max attack damage
61
Armor
3.5
Magic resistance
25%
Movement speed
290
Attack range
400
Base attack time
1.7
Projectile speed
1,100
Turn rate
0.8
Day vision
1,800
Night vision
800

Innate ability

Jakiro's attacks launch an attack from each head, but deal less damage each.

Detailed attributes
ATTACK DAMAGE REDUCTION
51%
  • The second attack ignores Damage Block.

Abilities 5

An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.

Detailed attributes
Cooldown (s)
12 / 11 / 10 / 9
Mana cost
135 / 150 / 165 / 180
Cast range
850
Cast point (s)
0.35
Duration (s)
5
START RADIUS
150
END RADIUS
275
BURN DAMAGE
20 / 40 / 60 / 80
MOVE SLOW
-25 / -30 / -35 / -40%
ATTACK SLOW
-25 / -30 / -35 / -40
DURATION
5
  • Can hit units up to 1025 range away.
  • Has a 0.2 second interval between each breath.
  • Does not trigger spell block or spell reflect.

Creates a path of ice that stuns and damages enemies that touch it.

Detailed attributes
Cooldown (s)
20 / 17 / 14 / 11
Mana cost
100
Cast range
1,100
Cast point (s)
0.65
FORMATION DELAY
0.2
MAX STUN DURATION
1.25 / 1.5 / 1.75 / 2
PATH DURATION
3 / 3.5 / 4 / 4.5
RADIUS
150
DAMAGE
50
  • It takes 0.2 seconds for the path to reach its full extent.
  • The stun is removed once Ice Path is destroyed.

Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks. Shares a cooldown with Liquid Frost.

Detailed attributes
Cooldown (s)
13 / 10 / 7 / 4
Mana cost
20
Cast range
600
Duration (s)
5
ATTACK SLOW
-30 / -40 / -50 / -60
RADIUS
300
BURN DAMAGE
12 / 24 / 36 / 48
BUILDING DAMAGE
75%
DURATION
5

Aghanim’s Shard

Jakiro's Liquid Fire has no mana cost and no longer shares a cooldown with Liquid Frost.

  • Works on both units and buildings.

Jakiro chill his enemies with ice added to his attack, slowing movement for 5 seconds and increasing damage taken from Jakiro's attacks and abilities. This effect does not apply to buildings. Shares a cooldown with Liquid Fire.

Detailed attributes
Cooldown (s)
13 / 10 / 7 / 4
Mana cost
20
Cast range
600
MOVEMENT SLOW
15 / 20 / 25 / 30%
IMPACT DAMAGE
8 / 16 / 24 / 32
BONUS DAMAGE
8 / 16 / 24 / 32
DURATION
5

Aghanim’s Shard

Jakiro's Liquid Frost has no mana cost and no longer shares a cooldown with Liquid Fire.

Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.

Detailed attributes
Cooldown (s)
90 / 80 / 70
Mana cost
225 / 325 / 425
Cast range
1,400
Cast point (s)
0.4
DAMAGE PER SECOND
100 / 150 / 200
FLAME WIDTH
500
DURATION
10

Aghanim’s Scepter

Increases Macropyre duration and causes it to deal Pure damage. Jakiro emits two walls of ice along the edges of the Macropyre that slow any enemies trying to cross them by 60%.

  • Units hit by Macropyre will continue to be affected after they leave the area for 1 additional seconds.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

30 records
PATCH 7.41dheroes

Jakiro › Talents

2 changes
  • Level 10 Talent Ice Path Damage increased from +75 to +100

  • Level 25 Talent Liquid Frost and Fire Max Health Damage increased from +3% to +3.5%

PATCH 7.41heroes

Jakiro › Talents

2 changes
  • Level 10 Talent Ice Path Damage increased +60 to +75

  • Level 15 Talent Dual Breath Cooldown Reduction increased from 3s to 3.5s

PATCH 7.40heroes

Jakiro › Talents

5 changes
  • Level 10 Talent -2s Dual Breath Cooldown replaced with +60 Ice Path Base Damage

  • Level 10 Talent +150 Attack Range replaced with +30 Liquid Fire Attack Speed Slow

  • Level 15 Talent +60 Ice Path Base Damage replaced with -3s Dual Breath Cooldown

  • Level 15 Talent +50 Liquid Fire Attack Speed Slow replaced with +175 Attack Range

  • Level 25 Talent Liquid Frost and Fire Max Health Damage increased from +2.5% to +3%

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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