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GAME ENCYCLOPEDIA

Huskar

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Sacrifices his health to deal more damage

As his health lowers, Huskar's ability to slay enemies grows considerably. Able to instantly remove a portion of both his and an enemy's health with his ultimate, when near death he is able to throw his burning spears with devastating speed.

Primary attribute: StrengthRangedCarryDurableInitiator
Lore

Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar's spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.

Strength22+3.4 per level
Agility10+1.5 per level
Intelligence18+0 per level
Health
604
Mana
216
Health regeneration
2.2
Mana regeneration
0.9
Min attack damage
43
Max attack damage
48
Armor
2.67
Magic resistance
25%
Movement speed
290
Attack range
400
Base attack time
1.6
Projectile speed
1,400
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Huskar does not have mana. Mana costs of items are converted into health costs. Huskar's Health Costs are Magical Damage and can be reduced by Magic Resist.

Detailed attributes

Abilities 4

In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and silencing them.

Detailed attributes
Cooldown (s)
17 / 15 / 13 / 11
Cast range
500
Cast point (s)
0.35
HEALTH COST
75 / 100 / 125 / 150
DAMAGE
110 / 180 / 250 / 320
RADIUS
500
DURATION
1.5 / 2 / 2.5 / 3
KNOCKBACK TO
400

Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.

Detailed attributes
Cast range
450
MAX HEALTH COST
2%
BURN DAMAGE
4 / 8 / 12 / 16
MAX HEALTH BURN
0.5%
DURATION
9

Aghanim’s Scepter

Burning Spears launches an additional ? spears onto random enemies within Huskar's attack range.

  • Burning Spear stacks additively when used multiple times on one target. There is no cap.
  • Huskar cannot kill himself with this skill.
  • Incendiary does not deal extra Max Health Burn Damage to Roshan.

? means this value is not supplied by the source.

Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.

Detailed attributes
MAX ATTACK SPEED
170 / 220 / 270 / 320
MAX STR REGEN
25 / 40 / 55 / 70%
MAX MAGIC RESIST
15 / 20 / 25 / 30%
HP FOR MAX BONUS
10%
CURRENT HP COST
0%
COOLDOWN
0
CAUTERIZE DELAY
0
MAX HP HEAL PER DEBUFF
0%

Aghanim’s Shard

Huskar can activate Berserker's Blood for a health cost to cauterize himself. Dispels Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled. DISPEL TYPE: Basic Dispel

  • Bonuses are provided linearly, no bonus at Full HP and full bonus at strictly less than 10% HP.

Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed. While leaping, Huskar is Debuff Immune with 60% magic resistance. DISPEL TYPE: Basic Dispel

Detailed attributes
Cooldown (s)
16 / 14 / 12
Cast range
550
Cast point (s)
0.3
Duration (s)
3 / 4 / 5
DAMAGE DEALT
32 / 38 / 44%
DAMAGE TAKEN
32 / 38 / 44%
MOVEMENT SLOW
-60%
ATTACK SPEED SLOW
60 / 100 / 140
SLOW DURATION
3 / 4 / 5
TAUNT DURATION
0
CAST RANGE BONUS
0

Aghanim’s Scepter

Forces the enemy target to attack Huskar and increases cast range.

  • If Huskar is disabled during the charge or the target moves more than 1400 units in 0.015 seconds, the charge stops.
  • Slow works on Spell Immune units.
  • Life Break cannot be disjointed.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

20 records
PATCH 7.41fheroes

Huskar

3 changes
  • Base Strength decreased from 23 to 22

  • Damage at level 1 decreased from 44-49 to 43-48

  • Strength gain increased from 3.3 to 3.4

PATCH 7.41heroes

Huskar › Inner Fire

4 changes
  • Damage increased from 105/170/235/300 to 110/180/250/320

  • Knockback Duration now scales based on Knockback Distance to a minimum of 0.4s

  • Enemies which are 375 units or farther now receive a flat knockback of 25 units

  • No longer upgraded with Aghanim's Shard

PATCH 7.41heroes

Huskar › Burning Spear

2 changes
  • Health Cost changed from 4% of current health to 2% of max health

    Huskar can use this ability even if he has less health than the health cost requires

  • Now also burns enemies for 0.5% of their max health

PATCH 7.41heroes

Huskar › Berserker's Blood

2 changes
  • Now upgraded with Aghanim's Shard

  • Can be activated for a health cost. Applies basic dispel to Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled. Current HP Cost: 30%. Cooldown: 20s. Cauterize Delay: 3s. Max HP Heal per debuff: 3%

PATCH 7.40bheroes

Huskar › Talents

2 changes
  • Level 15 Talent Lifesteal decreased from +15% to +12%

  • Level 25 Talent Life Break Damage decreased from +25% to +22%

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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