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GAME ENCYCLOPEDIA

Life Break

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed. While leaping, Huskar is Debuff Immune with 60% magic resistance. DISPEL TYPE: Basic Dispel

Lore

No matter the danger, Huskar thrusts himself into melees that only he can survive.

Cooldown (s)
16 / 14 / 12
Cast range
550
Cast point (s)
0.3
Duration (s)
3 / 4 / 5
DAMAGE DEALT
32 / 38 / 44%
DAMAGE TAKEN
32 / 38 / 44%
MOVEMENT SLOW
-60%
ATTACK SPEED SLOW
60 / 100 / 140
SLOW DURATION
3 / 4 / 5
TAUNT DURATION
0
CAST RANGE BONUS
0
  • If Huskar is disabled during the charge or the target moves more than 1400 units in 0.015 seconds, the charge stops.
  • Slow works on Spell Immune units.
  • Life Break cannot be disjointed.
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

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Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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