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GAME ENCYCLOPEDIA

Dark Seer

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Pulls and manipulates his enemies' positions

Versatile and strategic, Dark Seer excels at manipulating the positions of his enemies. Vacuuming foes into the attacks of his allies, he can turn enemy strength against itself by pulling foes through his replicating wall.

Primary attribute: IntelligenceMeleeDisablerEscapeInitiator
Lore

Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer remains an outsider here--a warrior from a realm beyond the veil of this reality. Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer's army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over--then sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he's the greatest tactician this strange new world has ever seen.

Strength20+2.6 per level
Agility19+1.5 per level
Intelligence23+2.7 per level
Health
560
Mana
351
Health regeneration
3.5
Mana regeneration
1.15
Min attack damage
54
Max attack damage
60
Armor
5.17
Magic resistance
25%
Movement speed
295
Attack range
150
Base attack time
1.7
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Dark Seer gains 1 Attack Speed from each point of Intelligence. When Dark Seer levels up, he restores a percentage of his max health and mana.

Detailed attributes
BONUS ATTACK SPEED
0
MAX HP/MANA RESTORE
8.5%

Abilities 5

Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.

Detailed attributes
Cooldown (s)
60 / 50 / 40 / 30
Mana cost
60 / 90 / 120 / 150
Cast range
450 / 500 / 550 / 600
Cast point (s)
0.4
RADIUS
325 / 400 / 475 / 550
DAMAGE
70 / 130 / 190 / 250
  • This ability interrupts channeling.
  • Pulls units over 0.3 / 0.4 / 0.5 / 0.6 seconds before dealing damage.
  • Trees near the center of the vacuum will be destroyed.

Surrounds the target unit with a bristling shield that damages enemy units in an area around it.

Detailed attributes
Cooldown (s)
9
Mana cost
100 / 110 / 120 / 130
Cast range
800
Cast point (s)
0.2
RADIUS
275
DAMAGE PER SECOND
30 / 50 / 70 / 90
DURATION
20 / 22 / 24 / 26
  • Deals small amounts of damage in 0.2 second intervals.
  • Doesn't damage the target it is cast on.
  • If cast on a unit that already has Ion Shell, the new Shell replaces the old one.

Charges a target friendly unit with power, giving it a brief burst of phased movement speed. Allows the unit to reach maximum movement speed and cannot be slowed.

Detailed attributes
Cooldown (s)
24 / 19 / 14 / 9
Mana cost
50
Cast range
600
Cast point (s)
0.4
DURATION
3 / 4 / 5 / 6

Aghanim’s Shard

Surged units leave behind a 150 radius trail that lasts 7s, slows enemies around it by 35% and deals 40 damage per second in 0.5s intervals. Can be put on alt-cast to disable the trail.

  • Units with Surge cannot be slowed unless the Surge effect is removed.

Normal Punch

Granted by Aghanim’s Scepter

Passive ability. Causes Dark Seer's next attack on a hero to have True Strike, knock a replica out of the victim, damaging and stunning them based on how far Dark Seer has moved in the past 3 seconds. Max power is reached after 1100 distance moved.

Detailed attributes
Cooldown (s)
10
MAX STUN DURATION
1.25
MAX KNOCKBACK DISTANCE
350
ILLUSION DURATION
6
MAX DAMAGE
400

Raises a wall of warping light that slows, damages, and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.

Detailed attributes
Cooldown (s)
100
Mana cost
125 / 250 / 375
Cast range
1,000
Cast point (s)
0.2
WALL DURATION
30
REPLICA DAMAGE
70 / 80 / 90%
REPLICA DAMAGE TAKEN
200%
MOVEMENT SLOW
40%
SLOW DURATION
1
DAMAGE
25 / 40 / 55
  • Doesn't create illusions from other illusions.
  • There cannot be more than one illusion per player per wall.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

11 records
Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
ANCIENTA better player, one game at a time.Independent fan project. Dota 2 belongs to Valve.