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GAME ENCYCLOPEDIA

Slardar

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Chases down his enemies to weaken and bash them

Ready to find and demolish his foes, Slardar quickly slithers into battle. After exposing an enemy's position and shattering their defenses, he closes the distance to lock them in place with crushing blows and powerful bashes from his trident.

Primary attribute: StrengthMeleeCarryDisablerDurableEscapeInitiator
Lore

Slardar is a Slithereen, one of the Deep Ones, guardian of a vast network of sunken cities and the ancient riches buried within them. In the lightless gulf of the deepest ocean abysses, the Slithereen Guard patrols secret treasure rooms, ever vigilant against the subaqueous thieves sent into the deeps by covetous dryland sorcerers. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of immense power.

Strength21+3.4 per level
Agility17+2.1 per level
Intelligence15+1.5 per level
Health
582
Mana
255
Health regeneration
2.35
Mana regeneration
0.75
Min attack damage
51
Max attack damage
59
Armor
4.83
Magic resistance
25%
Movement speed
300
Attack range
150
Base attack time
1.7
Projectile speed
0
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Slardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle, trail, or river.

Detailed attributes
BONUS MOVE SPEED
18%
HP REGEN
1.75
BONUS ARMOR
1.8
STATUS RESISTANCE
0%
BONUS ATTACK DAMAGE
11.4%

Aghanim’s Scepter

Provides additional HP Regen, Armor and Status Resistance while in a puddle, trail, or river. Increases puddle/trail radius by 75% and puddle/trail duration by 5s.

Abilities 4

Slardar slithers ahead, moving significantly faster and passing through units. Slardar has 100% slow resistance for the first 2.5s. The slow resistance gradually fades over the remaining sprint duration.

Detailed attributes
Cooldown (s)
33 / 28 / 23 / 18
Mana cost
25
BONUS MOVE SPEED
10 / 18 / 26 / 34%
DURATION
10
  • Activating this skill doesn't interrupt channeling abilities.

Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.

Detailed attributes
Cooldown (s)
8.5 / 8 / 7.5 / 7
Mana cost
100
Cast point (s)
0.25
RADIUS
325
MOVEMENT SLOW
-20 / -25 / -30 / -35%
ATTACK SLOW
-20 / -25 / -30 / -35
SLOW DURATION
3 / 4 / 5 / 6
STUN DURATION
0.8
PUDDLE DURATION
7
PUDDLE RADIUS
325
DAMAGE
60 / 140 / 220 / 300
HAZE DURATION
0

Aghanim’s Scepter

Increases Slithereen Crush puddle radius and duration.

Aghanim’s Shard

Slithereen Crush now applies Corrosive Haze for a short time to units affected.

After 3 attacks, your next attack will bash the target.

Detailed attributes
BONUS DAMAGE
35 / 90 / 145 / 200
BASH DURATION
1
  • Does not stack with Skull Basher.

Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it.

Detailed attributes
Cooldown (s)
5
Mana cost
25
Cast range
900
Cast point (s)
0.3
ARMOR REDUCTION
-8 / -14 / -20
DURATION
18
TRAIL RADIUS
100
TRAIL DURATION
7

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

22 records
PATCH 7.41heroes

Slardar › Talents

3 changes
  • Level 10 Talent +14 Seaborn Sentinel Bonus Attack Damage replaced with +30 Bash of the Deep Damage

  • Level 15 Talent +40 Bash of the Deep Damage replaced with -3 Corrosive Haze Armor

  • Level 20 Talent -4 Corrosive Haze Armor replaced with +16% Seaborn Sentinel Bonus Attack Damage

PATCH 7.41heroes

Slardar › Seaborn Sentinel

6 changes
  • No longer levels with Corrosive Haze

  • Bonus HP Regen changed from 2.5/5/7.5/10 to 1.75 + 0.25 per level

  • Aghanim's Scepter Bonus HP Regen decreased from +22 to +20

  • Bonus Armor changed from 3/4/5/6 to 1.8 + 0.2 per level

  • Aghanim's Scepter Bonus Armor decreased from +10 to +8

  • Flat 8/16/24/32 bonus damage replaced with 11.4% bonus attack damage + 0.6% per level

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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