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GAME ENCYCLOPEDIA

Sand King

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Burrows to stun and slow enemies

Not many can survive an ambush from Sand King. Demolishing everything around him with waves of deadly vibration from his ultimate, he evades counterattacks by hiding himself in a scouring gust of sand, and stuns foes by striking them from beneath.

Primary attribute: UniversalMeleeSupportNukerDisablerEscapeInitiator
Lore

The sands of the Scintillant Waste are alive and sentient--the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of these things, inseparable from the endless desert that gave him life.

Strength23+2.5 per level
Agility19+2 per level
Intelligence17+2 per level
Health
626
Mana
279
Health regeneration
2.55
Mana regeneration
0.85
Min attack damage
19
Max attack damage
29
Armor
4.17
Magic resistance
25%
Movement speed
290
Attack range
150
Base attack time
1.7
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Sand King's attacks inject a venom that causes enemy units to violently explode when they die that does a flat amount of damage and an additional amount based on the dying units max health.

Detailed attributes
EXPLODE RADIUS
400
BASE DAMAGE
17
MAX HEALTH DAMAGE
2.5%
DURATION
4.5

Abilities 4

Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

Detailed attributes
Cooldown (s)
14 / 13 / 12 / 11
Mana cost
100 / 110 / 120 / 130
Cast range
550 / 625 / 700 / 775
Damage
80 / 150 / 220 / 290
STUN DURATION
1.2 / 1.4 / 1.6 / 1.8
  • Does not trigger spell block or spell reflect.

Sand King creates a fearsome sandstorm that damages enemy units and grants Sand King Invisibility while he is in it. The effect ends when Sand King leaves the area.

Detailed attributes
Cooldown (s)
40 / 34 / 28 / 22
Mana cost
85
Duration (s)
16 / 20 / 24 / 28
RADIUS
475 / 550 / 625 / 700
DAMAGE PER SECOND
30 / 50 / 70 / 90
BLIND
%
DURATION
16 / 20 / 24 / 28
  • Sand Storm can be used to dodge projectiles.
  • Sand King briefly becomes visible upon attacking or using spells while in Sand Storm. Sand King will become invisible again in 0.7 seconds.

Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

Detailed attributes
Cooldown (s)
15 / 12 / 9 / 6
Mana cost
35 / 40 / 45 / 50
Cast range
200
Cast point (s)
0.4
RADIUS
230 / 250 / 270 / 290
BONUS DAMAGE
50 / 75 / 100 / 125
SLOW DURATION
5
MOVEMENT SPEED SLOW
10 / 12 / 14 / 16%

Aghanim’s Shard

A Caustic Finale explosion that deals ?% damage is created around every enemy hero hit in Stinger's innermost radius. Does not apply to strikes created by Aghanim's Scepter upgrade.

? means this value is not supplied by the source.

After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

Detailed attributes
Cooldown (s)
120 / 110 / 100
Mana cost
150 / 225 / 300
Cast point (s)
2
Duration (s)
6
PULSES
12 / 16 / 20
DAMAGE PER PULSE
60 / 70 / 80
BASE RADIUS
450
INCREMENTAL RADIUS
13
MOVEMENT SLOW
-30 / -40 / -50%
ATTACK SLOW
-30 / -40 / -50
RADIUS
0
DEBUFF DURATION
3
EPICENTER DURATION
6

Aghanim’s Scepter

When the pulses start, 3 Stinger attack areas are created every 0.5s at random locations, each measuring 35% of the Epicenter's current radius, that apply 40% of Stinger damage to enemies hit. Shard pulses cause 1 attack(s).

Aghanim’s Shard

Every 3s causes a small single Epicenter Pulse around Sand King.

  • The pulses are centered on Sand King, not where he first cast the spell.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

20 records
PATCH 7.41heroes

Sand King › Talents

3 changes
  • Level 20 Talent +75/7 Base/Incremental Radius of Epicenter replaced with +6 Epicenter Pulses

  • Level 25 Talent 50% Sand Storm Slow replaced with 35% Sand Storm Slow and Blind

  • Level 25 Talent +8 Epicenter Pulses replaced with +125 Stinger Damage

PATCH 7.41heroes

Sand King › Caustic Finale

4 changes
  • No longer levels with Epicenter

  • Base Damage rescaled from 20/40/60/80 to 17 + 3 per level

  • Max Health Damage rescaled from 3/7/11/15% to 2.5% + 0.5% per level

  • Duration decreased from 4.5/5/5.5/6s to 4.5s

PATCH 7.40heroes

Sand King › Talents

2 changes
  • Level 20 Talent Burrowstrike Cooldown Reduction increased from 2s to 3s

  • Level 25 Talent Epicenter Pulses decreased from +10 to +8

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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