Whenever an enemy hero dies within 925 units of Muerta, she gains a stack of 1% spell amplification. When Muerta dies she loses half the stacks, rounded down.
Detailed attributes
- COLLECTION RANGE
- 925
- SPELL AMP PER STACK
- 1%
- MAX AMP
- 5%
Description, attributes and patch history, in one place.
Muerta is a master of death who stalks the lands of life, corralling targets with fearsome trickshots and summoning revenants to smother her foes. Always ready to pick off unwary targets with her spare gunhand, Muerta is at her most menacing when she crosses the veil of the dead to strike her enemies with the ethereal fury of the damned.
There are as many stories about Muerta as there are graves in the Carrion Fields of Gorm. Some tell their children ghost stories of a young peasant girl returned from the dead to punish the bandits who killed her family. Others, drunk in dark taverns, slur conspiracy theories about kidnappings and phantom guilds of killers. One constant bleeds through every tale: of a woman so consumed by hate for those who killed her that she refused to die. And of Death, so impressed by whatever hate-filled engine that drove this woman that he gave her Mercy and Grace — twin ethereal pistols — and made her his second in command. Now she hunts down wayward souls whose last grains have tumbled from their hourglass, and drags them kicking and screaming to their eternal reward.
Whenever an enemy hero dies within 925 units of Muerta, she gains a stack of 1% spell amplification. When Muerta dies she loses half the stacks, rounded down.
Muerta fires a ghostly trickshot at an enemy unit or tree. When the bullet strikes, it damages and briefly slows, then ricochets in the targeted direction. The ricochet damages all units that it passes through, stopping when it hits a hero. Heroes hit by the ricochet are feared away from the impact.
Dead Shot damage is increased. Dead Shot expands after it ricochets and pierces through enemy heroes as it fears them.
Summons a group of 4 revenants that slowly circle the targeted location. Enemies within the area are slowed. Revenants deal damage and silence enemies as they pass through them.
Toggleable. When toggled on, Muerta's attacks have a chance to fire a second shot at another target.
Muerta shoots a spectral bullet at an enemy, dealing damage, knocking them back, and turning them ethereal for 3s - rendering them immune to physical damage and unable to attack. The target is slowed and -20% more vulnerable to magic damage. Enemies will not be knocked out of Muerta's attack range.
Muerta transforms, becoming ethereal, gaining bonus base damage and phased movement. Passively allows Muerta to always attack ethereal targets and attack when she is ethereal. When either she or her target is ethereal, all of her attack damage is dealt as magical damage and her physical lifesteal is treated as spell lifesteal. DISPEL TYPE: Basic Dispel
Muerta gains ?% Spell Lifesteal during Pierce the Veil. While Pierce the Veil is active Muerta permanently gains ?% spell amplification each time she kills an enemy Hero or they die in her vicinity. Bonus applies retroactively.
? means this value is not supplied by the source.
No longer provides 70/100/130 bonus damage
Now grants +75% base damage
Now has a passive component
Muerta can always attack ethereal targets and can attack when she is ethereal. When either she or her target is ethereal, all of her attack damage is dealt as magical damage and her physical lifesteal is treated as spell lifesteal
Lifesteal conversion happens only for attacks and won't affect her spells
No longer upgraded with Aghanim's Shard
New ability granted by Aghanim's Shard
Muerta shoots a spectral bullet at an enemy, dealing damage, knocking them back, and turning them ethereal for 3s, rendering them immune to physical damage and unable to attack. The target is slowed and becomes 20% more vulnerable to magic damage
Range: 500. Mana Cost: 75. Cooldown: 12s. Damage: 225. Slow: 30%. Knockback Distance: 250