Ringmaster receives a random single-use Dark Carnival Souvenir whenever an enemy hero dies within 925 units of him. Additional Souvenirs are held as charges. If Ringmaster does not have a Souvenir when he dies he will be granted one.
Ringmaster
Description, attributes and patch history, in one place.
Directs the battle with fear and mesmerism
All the battlefield's a stage, and Ringmaster is a gleeful director. Controlling fights with a showman's flair, Ringmaster tames enemies with his fearsome whip and endless knives, ushers allies away from danger with his cunning escape act, and always draws a crowd to unwillingly witness the wonders of his mesmerizing wheel.
Lore
Welcome, welcome, one and all — to a stage-lit extravaganza for the ages! Prepare to have your senses shattered! Your expectations demolished! Your Ancients smashed to ruins! Witness the impossible feats and derring-do of the one and only clockwork marvel, the Great Cogliostro Kettle — Ringmaster, torture artist, genius in his own time — here now for the sole agony and entertainment of any hero bold enough to draw back the crimson carnival curtain and behold what mysteries await inside. The mistake most maestros make is waiting for the public to come to them. The Ringmaster knows you need to go out and find your audience! Drag them to you. And make them watch.
- Health
- 582
- Mana
- 375
- Health regeneration
- 2.35
- Mana regeneration
- 1.25
- Min attack damage
- 48
- Max attack damage
- 58
- Armor
- 2.83
- Magic resistance
- 25%
- Movement speed
- 310
- Attack range
- 575
- Base attack time
- 1.7
- Projectile speed
- 1,200
- Turn rate
- 0.6
- Day vision
- 1,800
- Night vision
- 800
Innate ability
Abilities 9
CHANNELED - Ringmaster twirls his whip for up to 1 second then cracks it. Whipped enemies are damaged and flee in fear from Ringmaster. Channel time exponentially increases damage and extends the fear duration, but reduces the radius.
Detailed attributes
- Cooldown (s)
- 16 / 14 / 12 / 10
- Mana cost
- 90 / 105 / 120 / 135
- Cast range
- 700
- Channel time (s)
- 1
- RADIUS START
- 450
- RADIUS END
- 200
- MIN DAMAGE
- 50 / 75 / 100 / 125
- MAX DAMAGE
- 180 / 280 / 380 / 480
- MIN FEAR DURATION
- 0.1 / 0.2 / 0.3 / 0.4
- MAX FEAR DURATION
- 0.6 / 0.8 / 1 / 1.2
Ringmaster packs himself or an allied hero into a mobile, extradimensional box. Boxed units gain phased movement, slow resistance, bonus magic resistance, and bonus movement speed. They are also untargetable, muted, silenced, and disarmed. The box will pop open after the effect expires or it moves out of the initial area.
Detailed attributes
- Cooldown (s)
- 38 / 32 / 26 / 20
- Mana cost
- 120
- Cast range
- 600
- Cast point (s)
- 0.4
- RADIUS
- 500
- DURATION
- 2 / 2.4 / 2.8 / 3.2
- BONUS MOVEMENT SPEED
- 0 / 8 / 16 / 24%
- BONUS MAGIC RESISTANCE
- 50 / 60 / 70 / 80%
- SLOW RESISTANCE
- 100%
- EXPLOSION RADIUS
- 0
- EXPLOSION DAMAGE
- 0
Aghanim’s Scepter
Escape Act has 2 charges. When the box pops open, Impalement Art daggers are thrown in all directions, and all enemies around it take damage.
Ringmaster throws one of his daggers to a precise point of his choosing. If he strikes an enemy, the dagger deals impact damage, briefly slows the unit hit, and causes them to bleed. The bleeding deals a percentage of the victim's maximum health in damage every second to heroes and flat damage per second to creeps.
Detailed attributes
- Cooldown (s)
- 1
- Mana cost
- 50
- Cast range
- 2,400
- Cast point (s)
- 0.3
- IMPACT DAMAGE
- 20 / 35 / 50 / 65
- MAX HEALTH DAMAGE PER SECOND (HEROES)
- 3 / 4 / 5 / 6%
- DAMAGE PER SECOND (CREEPS)
- 60 / 75 / 90 / 105
- DURATION
- 4
- MOVEMENT SLOW
- 100%
- SLOW DURATION
- 0.5 / 0.6 / 0.7 / 0.8
Spotlight
Granted by Aghanim’s ShardRingmaster shines 3 spotlights that sweep over an area. Enemies in the light have a chance to miss their attacks and are revealed if invisible. Illusions hit by the beam fade away, losing a percentage of their maximum health each second. These effects linger for 0.3 seconds after leaving the light.
Detailed attributes
- Cooldown (s)
- 30
- Mana cost
- 50
- Cast range
- 1,500
- Cast point (s)
- 0.5
- Duration (s)
- 8
- RADIUS
- 275
- ILLUSION MAX HEALTH LOSS
- 30%
- MISS CHANCE
- 30%
- DURATION
- 8
Ringmaster rolls the Wheel of Wonder to the targeted location, knocking aside enemies along the way. After it reaches its target, enemies in range of the wheel take damage over time and are slowed by -50%. Enemy heroes who face the wheel for more than 0.5 seconds are mesmerized and drawn towards it. The first enemy to be mesmerized triggers a timer for the wheel to explode. If the timer is not triggered, it will automatically explode after 4 seconds.
Detailed attributes
- Cooldown (s)
- 90 / 80 / 70
- Mana cost
- 150 / 225 / 300
- Cast range
- 1,400
- Cast point (s)
- 0.2
- MINIMUM RANGE
- 700
- RADIUS
- 500
- TIMER DURATION
- 2.5 / 2.75 / 3
- AURA DAMAGE PER SECOND
- 50 / 75 / 100
- EXPLOSION DAMAGE
- 300 / 450 / 600
Use: Proportion Distortion — Creates 1 imperfect image of your hero that lasts 18 seconds. Your illusion deals 100% and takes 300% damage.
Detailed attributes
- Cooldown (s)
- 3
- Has a 0.2 second cast time during which you are invulnerable.
Use: Forcefully Imbibe — Temporarily increases an allied hero's Strength by 5 plus 1 per Ringmaster's level for 8 seconds. The effect holds for 4 seconds and then deteriorates over the duration.
Detailed attributes
- Cooldown (s)
- 3
- Cast range
- 750
Use: Whoopsie — Propels your hero forward 400 units. Leaves a 250 radius stink cloud behind for 3 seconds that slows enemies by -30%.
Detailed attributes
- Cooldown (s)
- 3
Use: Saddle Up — Summons a speedy unicycle to ride around on for 10 seconds. 1.5s after mounting the unicycle, taking damage from enemy hero sources greater than 20 dismounts the rider. Crashing into trees destroys them and slows the unicycle. Attacking, using channeled abilities, or crashing into units and other obstacles also dismounts the rider.
Detailed attributes
- Cooldown (s)
- 3
- Cast point (s)
- 0.5
Talent tree
Change history
19 recordsCharges rescaled from 1/2/3/4 to 3
Mana Cost decreased from 80 to 50
Impact damage rescaled from 50 to 20/35/50/65
Max Health Damage per second (heroes) rescaled from 3.5/4/4.5/5% to 3/4/5/6%
Damage per second (creeps) decreased from 100 to 85/90/95/100
Slow Duration decreased from 0.8s to 0.5/0.6/0.7/0.8s
