Learn. Practice. Climb.Sign in
GAME ENCYCLOPEDIA

Phantom Lancer

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Creates illusions of himself to trick or attack foes

Phantom Lancer storms enemy forces with an endless supply of clones. Leading his illusory army, he can cut foes apart in a breathtaking flurry of attacks, send clones to push into enemy territory, or use his doppelgangers to mislead and elude foes if cornered.

Primary attribute: AgilityMeleeCarryNukerEscapePusher
Lore

The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing, and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed passed their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep. Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom.

Strength21+2.2 per level
Agility26+3.4 per level
Intelligence21+1.8 per level
Health
582
Mana
327
Health regeneration
4.1
Mana regeneration
1.05
Min attack damage
52
Max attack damage
62
Armor
4.33
Magic resistance
25%
Movement speed
285
Attack range
225
Base attack time
1.7
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Whenever an illusion of Phantom Lancer is created, its outgoing damage cannot go below a fixed value for 3 seconds.

Detailed attributes
MIN DAMAGE
17%

Abilities 4

Sends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.

Detailed attributes
Cooldown (s)
10 / 9 / 8 / 7
Mana cost
120
Cast range
600 / 650 / 700 / 750
Cast point (s)
0.3
LANCE DAMAGE
100 / 160 / 220 / 280
SLOW DURATION
3
MOVEMENT SLOW
-14 / -21 / -28 / -35%
ILLUSION DURATION
3.5 / 5 / 6.5 / 8
ILLUSION DAMAGE
15%
ILLUSION DAMAGE TAKEN
400%
BOUNCE RADIUS
0
BONUS ILLUSION DAMAGE
0%

Aghanim’s Scepter

Spirit Lance bounces once on enemies, prioritizing Heroes. Increases Spirit Lance illusion damage.

  • Illusions within 675 range of Phantom Lancer will mimic the cast animation.

Phantom Lancer briefly vanishes from the battlefield. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. Extends duration of all illusions. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 500% bonus damage and deals -80% less damage. DISPEL TYPE: Basic Dispel

Detailed attributes
Cooldown (s)
22 / 18 / 14 / 10
Mana cost
70
Cast range
575
Cast point (s)
0.1
TARGET AREA SIZE
325
ILLUSION GATHER RANGE
900
REAPPEAR DELAY
1
DOPPELGANGER DURATION
8
ILLUSION DURATION EXTENSION
2
  • This ability can be used to dodge projectiles, and dispel debuffs.
  • Trees near a reappearing unit will be destroyed.
  • Phantom Lancer and his allies can see which illusion is the 100% damage illusion.

When targeting an enemy for an attack, Phantom Lancer quickly charges into range, gaining increased movement speed and evasion.

Detailed attributes
Cooldown (s)
15 / 11 / 7 / 3
MIN RUSH DISTANCE
275
MAX RUSH DISTANCE
600 / 675 / 750 / 825
COLLISION RADIUS
0
EVASION
20 / 30 / 40 / 50%

Aghanim’s Scepter

Increases Range. Whenever Phantom Lancer Rushes through enemies, he creates Juxtapose illusions that attack them. Additionally, every 600 units rushed creates a Juxtapose illusion that rushes to the target alongside Phantom Lancer.

  • If the attack order is cancelled, the movement speed bonus is lost.
  • Rush movement speed is 800.

Phantom Lancer has a chance to fracture his presence on an attack, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for 8 seconds, while illusions created from other illusions last 4 seconds.

Detailed attributes
MAX ILLUSIONS
6 / 8 / 10
HERO TRIGGER CHANCE
40 / 45 / 50%
ILLUSION TRIGGER CHANCE
9%
ILLUSION DAMAGE
15%
ILLUSION DAMAGE TAKEN
600%
SEARCH RADIUS
0

Aghanim’s Shard

Adds an active ability to Juxtapose. Renders Phantom Lancer invisible for up to 8 seconds while generating a duplicate image to confuse enemies. His movement speed is increased by 15% during this invisibility.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

25 records
PATCH 7.41heroes

Phantom Lancer › Illusory Armaments

1 change
  • Min Damage increase changed from 2% per 3 level ups to 2% per 3 levels

    This means two things: bonus damage increases 1 level earlier (on levels 3/6/9... instead of 4/7/10...) and Phantom Lancer will gain one more damage increase on level 30

PATCH 7.40heroes

Phantom Lancer › Talents

6 changes
  • Level 10 Talent +10 Phantom Rush Agility replaced with +3% Juxtapose Illusion Trigger Chance

  • Level 15 Talent -1s Spirit Lance Cooldown replaced with +125 Doppelganger Cast Range

  • Level 15 Talent +2.5s Phantom Rush Bonus Agility Duration replaced with 50% Illusion Spirit Lance Damage

    Spirit Lances fired from illusions deal 50% of the regular damage, which is then further reduced by the illusion's outgoing damage multiplier

  • Level 20 Talent +6% Juxtapose Damage replaced with -70% Juxtapose Illusion Damage Taken

  • Level 20 Talent +15% Spirit Lance Illusion Damage replaced with +100 Spirit Lance Damage

  • Level 25 Talent +20% Illusory Armaments Damage replaced with +2s Illusory Armaments Duration

PATCH 7.40heroes

Phantom Lancer › Phantom Rush

5 changes
  • No Longer provides bonus Agility while active

  • Cooldown rescaled from 13/10/7/4s to 15/11/7/3s

  • Now provides 20/30/40/50% evasion while rushing

  • No longer has a 2s linger effect

  • Evasion bonus is lost once the target is reached or the rush is cancelled

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
ANCIENTA better player, one game at a time.Independent fan project. Dota 2 belongs to Valve.