Learn. Practice. Climb.Sign in
GAME ENCYCLOPEDIA

Void Spirit

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Steps in and out of the mortal plane to strike his foes

Privy to secrets that would shatter a mortal mind, the Void Spirit emerges from his Hidden Temple to stand guard over multiple areas of the battlefield at once. Able to step into and out of the mortal plane at will, he easily outmaneuvers opponents to strike from wherever he desires, calling upon the powers of the aether to shield him in times of need.

Primary attribute: UniversalMeleeCarryNukerDisablerEscape
Lore

Not even the other spirits claim to understand the mind and machinations of the eldest amongst them, Inai the Void Spirit. Privy to secrets that would shatter a mortal mind, the Void Spirit observes the workings of the universe from an unknowable vantage, choosing to let carefully groomed servants do his bidding -- only emerging from his Hidden Temple into the material plane when he deems that he alone can steer the course of reality along its proper path. With an expansive perspective on existence, Inai is focused intently on a point in time beyond which he cannot see, when the fabrics of multiple realities are fated to collide. Now he steps from the aether to personally resolve the battle of the Ancients and prepare his allies for what he views as a greater conflict to come.

Strength22+2.6 per level
Agility21+2.2 per level
Intelligence24+3.1 per level
Health
604
Mana
363
Health regeneration
2.45
Mana regeneration
1.2
Min attack damage
18
Max attack damage
22
Armor
2.5
Magic resistance
25%
Movement speed
290
Attack range
200
Base attack time
1.7
Projectile speed
900
Turn rate
0.7
Day vision
1,800
Night vision
800

Innate ability

Void Spirit gains 15% more attack damage per point of each attribute, and 30% more HP regen from Strength, attack speed from Agility, and mana regen from Intelligence.

Detailed attributes
ATTACK DAMAGE
0
HEALTH REGENERATION
0
MANA REGENERATION
0
ATTACK SPEED
0

Abilities 4

Void Spirit dispatches a remnant to the target location. The remnant stands watch over the region, facing the direction of his vector. When a unit crosses its gaze, the remnant pulls it in and damages it.

Detailed attributes
Cooldown (s)
17 / 15 / 13 / 11
Mana cost
75 / 80 / 85 / 90
Cast range
850
WATCH RANGE
450
ACTIVATION TIME
0.4
DAMAGE
90 / 140 / 190 / 240
PULL DURATION
1 / 1.2 / 1.4 / 1.6
REMNANT LIFETIME
17

Aghanim’s Shard

Creates an additional watcher path that rotates around the remnant. The remnant now provides True Sight, and no longer triggers on creeps, instead dealing 50% damage to them every second in both paths. Does not reveal wards.

Void Spirit temporarily fades into the aether, creating a number of portals through which he can reassemble himself. Upon exiting a portal, he damages all enemies in the area.

Detailed attributes
Cooldown (s)
20 / 17 / 14 / 11
Mana cost
120
Cast point (s)
0.3
Damage
105 / 185 / 265 / 345
PHASE DURATION
1.1
REMNANT DURATION
0
REMNANT EFFECTIVENESS
0%

Void Spirit wraps himself in a protective shield that absorbs physical damage and emits a single damaging pulse around him. The shield gains increased damage absorption for each enemy hero the pulse hits.

Detailed attributes
Cooldown (s)
18
Mana cost
115 / 120 / 125 / 130
PULSE RADIUS
500
DAMAGE
60 / 110 / 160 / 210
BARRIER DURATION
10
BASE DAMAGE BARRIER
25 / 50 / 75 / 100
BARRIER AMOUNT PER HERO HIT
50 / 70 / 90 / 110
BASE CHARGE RESTORE TIME
0
SILENCE DURATION
0

Aghanim’s Scepter

Causes Resonant Pulse to silence and gain 2 charges.

Void Spirit tears a rift through the astral plane to appear at the target location, attacking all enemies along the path. This attack inflicts a void mark that slows for 1.25 seconds and then detonates.

Detailed attributes
Mana cost
90
Cast point (s)
0.2
RANGE
800 / 900 / 1,000
VOID MARK DAMAGE
130 / 230 / 330
MOVEMENT SLOW
40 / 60 / 80%
  • Astral Step attacks do not cleave.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

18 records
PATCH 7.41heroes

Void Spirit › Intrinsic Edge

9 changes
  • Now also increases Void Spirit's attack damage per point of attribute by 15%

  • Increase is multiplicative, so it's increased from 0.45 to 0.5175

  • The result of these changes:

  • Damage at level 1 is unchanged at 52–56

  • Damage gain per level increased from 3.6 to 4.1

  • Damage at level 30 increased from 174–178 to 192–196

  • Secondary bonuses increased from 25% to 30%

  • No longer provides increased Armor or Magic Resistance

  • Now provides increased Attack Speed per point of Agility

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
ANCIENTA better player, one game at a time.Independent fan project. Dota 2 belongs to Valve.