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GAME ENCYCLOPEDIA

Shadow Fiend

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Unleashes the souls of fallen enemies for damage

Capturing souls from every kill he makes, Shadow Fiend is always gathering his power. Every assault, each carefully aimed raze that kills an enemy, brings him closer to unleashing his gathered souls in a deadly blast of scouring energy.

Primary attribute: AgilityRangedCarryNuker
Lore

It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.

Strength19+2.7 per level
Agility25+3.6 per level
Intelligence16+2.2 per level
Health
538
Mana
267
Health regeneration
2.15
Mana regeneration
1.1
Min attack damage
41
Max attack damage
47
Armor
4.17
Magic resistance
25%
Movement speed
305
Attack range
525
Base attack time
1.6
Projectile speed
1,200
Turn rate
0.9
Day vision
1,800
Night vision
800

Innate ability

Shadow Fiend steals the soul from units he kills, gaining 1 bonus damage per soul. Hero kills grant 4 souls. On death, he releases 30% of them from bondage.

Detailed attributes
DAMAGE PER SOUL
1
BASE MAX SOULS
20
CURRENT MAX SOULS
0

Aghanim’s Scepter

Increases max souls.

  • Denies and neutral creeps also provide bonus damage through Necromastery.
  • Break disables the gaining of new stacks.
  • Break does not disable the bonuses from existing stacks.

Abilities 4

Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

Detailed attributes
Cooldown (s)
9
Mana cost
75
Cast point (s)
0.55
BASE DAMAGE
85 / 150 / 215 / 280
RANGE
200
BONUS PER STACK
35 / 50 / 65 / 80
STACK DURATION
6
BONUS DAMAGE PER SOUL
2

Aghanim’s Shard

Cooldown reduced by 2s per enemy hero hit. Applies a stacking 12% movement speed debuff on enemies hit.

  • Stack duration refreshes on stack gain.

Shadow Fiend gains Bonus Movement and Attack Speed for 8 seconds. For the duration of the effect, every 0.5s he collects souls from 2 enemies in a 600 radius. After the effect is over, he loses the souls whose owners are still alive, retaining the rest for 8s, after which souls that are over the Necromastery max stack count are also lost. Can only collect souls once from each individual enemy.

Detailed attributes
Cooldown (s)
21
Mana cost
60 / 65 / 70 / 75
BONUS ATTACK SPEED
35 / 50 / 65 / 80
BONUS MOVE SPEED
4 / 6 / 8 / 10%
MAX COLLECTION TARGETS
4 / 6 / 8 / 10
SOULS PER HERO
3
SOULS PER CREEP
1

Shadow Fiend's presence reduces the armor of nearby enemies.

Detailed attributes
Cast range
1,200
ARMOR REDUCTION
-2.5 / -4 / -5.5 / -7
RADIUS
1,200
  • Stacks fully with other armor reduction abilities and aura.

Shadow Fiend gathers up to 20 of his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

Detailed attributes
Cooldown (s)
120 / 110 / 100
Mana cost
150 / 175 / 200
Cast point (s)
1.67
Damage
80 / 120 / 160
MOVEMENT REDUCTION
-20 / -25 / -30%
MAGIC RESIST REDUCTION
-5 / -10 / -15%
FEAR DURATION PER SOUL HIT
0.6
FEAR DURATION MAX
2.15
HEAL ON RETURN
0%
CAST DELAY
1.67
COOLDOWN
120 / 110 / 100

Aghanim’s Scepter

Reduces cooldown and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend heals him for all the damage it dealt.

  • One line is generated from Shadow Fiend for every 1 soul in his possession.
  • Fear and movement slow do not apply if the Requiem was released on death.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

28 records
PATCH 7.41heroes

Shadow Fiend › Talents

2 changes
  • Level 15 Talent +120 Shadowraze Damage replaced with +2 Feast of Souls Souls Collected Per Hero

  • Level 20 Talent +2 Damage Per Soul replaced with +5 Necromastery Max Souls

PATCH 7.41heroes

Shadow Fiend › Feast of Souls

5 changes
  • No longer requires 5 souls to cast

  • Instead, Shadow Fiend gains souls from surrounding enemies

  • Shadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each individual enemy can provide souls once, with creeps giving 1 soul and heroes providing 3. Can collect souls from up to 4/6/8/10 enemies. After the effect is over, Shadow Fiend loses the souls whose owners are still alive, retaining the rest for 8s

    The enemy threshold doesn't limit an amount of souls collected, and limits only the amount of enemies affected. So, at the limit of 10, you can collect souls from 5 heroes and 5 creeps gaining 20 souls. 10 Dummy Targets in Hero Demo mode will provide 30 souls

  • Bonus Attack Speed decreased from 40/55/70/85 to 35/50/65/80

  • Bonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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