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GAME ENCYCLOPEDIA

Oracle

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Alters the fates of heroes with his buffs and nukes

By carefully combining his intricate abilities, Oracle controls the destinies of both friend and foe. Shrouding threatened allies with his false promise, he can grant an ally a few precious moments of protection to destroy an enemy, or even reverse a grisly fate.

Primary attribute: IntelligenceRangedSupportNukerDisablerEscape
Lore

Ascendants to the Great Seat of Cymurri had for ages imported their Oracles exclusively from the Ivory Incubarium, high in the hollow peaks of the Zealot's Range, with a downpayment made at the time of the embryo's conception and the balance surrendered on delivery of a mature, well-trained prophet to the Gate of the Graven King. Raised by same Pallid Sybils who bred and birthed them, all sanctioned Oracles were anchored by their physical form to the world we most of us share; meanwhile, their souls roamed far afield, barely bound by the airiest astral umbilicus. From such cosmic roamings the prophets would return, speaking words of fire with tongues of flesh. Their mystic utterances were analyzed by the Cymurri Advisors, who found in them visions of the future, diplomatic advice, all the supernatural ammunition the line of Graven Kings needed to secure victory in every campaign, whether in the court or on the battlefield. Thus it went for generations, the Graventome's pages filling with the names of triumphant kings and the new domains they had acquired. So it went, that is, until the particular Oracle named Nerif arrived to serve the very last of the stone-helmed kings. From the first, Nerif's prophecies were unusual. They seemed not merely to portend the future, but to shape it. The weird soothsayer croaked out advice no one had requested, and suddenly the Cymurri found themselves immersed in conflicts with newfound enemies. The Advisors, sensing a threat to their power, were quick to pin these unwelcome developments on the latest Oracle. They demanded his removal, petitioning the Sybils to reclaim their defective prophet and replace him with a worthy substitute. But Nerif described an ominous dream of the Incubarium's destruction, and within hours came news of the ancient school's destruction in a catastrophic avalanche. Fearing the same fate as the Pallid Sybils, the Advisors withdrew to their counsel chambers, suddenly anxious to avoid the Oracle's notice. The Graven King, however, was a creature of great practicality. He doubted the commitment of his overprudent Advisors. An Oracle of such rarity, he reasoned, ought be used as a weapon to enlarge his domain. He therefore demoted his timid counselors and stationed Nerif at his side. With only a blunt understanding of Nerif's talent, he boldly stated the outcomes he desired, and coaxed Nerif into uttering his wishes as prophecy. At first, all was well. The Last Graven King boasted that by adopting Fate's pet, he had made a plaything of Fate itself. He should have taken it as a warning then when, on the eve of his invasion of the Unsated Satrap's realm, he attempted to coerce a prediction of certain victory from his Oracle, only to hear Nerif quietly mutter, "It could go either way." No firmer statement could he force from Nerif's lips. Still, the King was confident in his army. The Satrapy was landlocked, poorly armed, and shut off from all possible allies. He took "It could go either way" to indicate that with tactical might on his side, there was little risk in his plan. Of course, we now know that he should have taken the sayer's words more literally. Even with careful study of the Annotated Annals of If, what happened on the field before the Unsated Satrap's palace is almost impossible to visualize. It appears that in the midst of the carnage, the battle began to bifurcate. At each pivotal moment, reality calved and broke into bits. Soldiers who staggered and fell in battle also stood sure-footed, forging onward to fight. Their minds also split; the warriors found themselves both dead and alive, existent and non-existent. Victory and defeat were partitioned, so that each separate outcome was experienced in simultaneity by both armies. The universe became a hall of mirrors, with all the mirrors endlessly shattering. The immediate effect on both parties was insanity. Unable to comprehend the state of being both triumphant and defeated, the Graven King's mind dispersed into motes of m

Strength20+2.2 per level
Agility15+1.7 per level
Intelligence26+3.6 per level
Health
560
Mana
387
Health regeneration
2.25
Mana regeneration
1.8
Min attack damage
39
Max attack damage
45
Armor
3.5
Magic resistance
25%
Movement speed
295
Attack range
625
Base attack time
1.7
Projectile speed
900
Turn rate
0.7
Day vision
1,800
Night vision
800

Innate ability

Oracle will predict and announce to allies, where the next power rune will spawn (top or bottom) as well as Roshan's exact respawn time.

Detailed attributes

Abilities 5

CHANNELED - Gathers Oracle's power into a bolt of scouring energy that, when released, damages, roots, and dispels enemies of buffs in an area around the target. If target is an ally it will only dispel debuffs. The root duration increases with channeling time. DISPEL TYPE: Basic Dispel

Detailed attributes
Cooldown (s)
18 / 14 / 10 / 6
Mana cost
80
Cast range
850
MAX CHANNEL TIME
2.5
DAMAGE
100 / 160 / 220 / 280
MIN ROOT DURATION
0.75
MAX ROOT DURATION
2.75
RADIUS
350
  • Affects invulnerable units.

Oracle enraptures a target, disarming them and granting them 100% magic damage resistance.

Detailed attributes
Cooldown (s)
17 / 14 / 11 / 8
Mana cost
70
Cast range
700
Cast point (s)
0.3
DURATION
3.5 / 4 / 4.5 / 5

Burns away impurities, dealing heavy magic damage to the target before causing them to regenerate health over time. The amount of health regenerated over its duration exceeds the amount of initial damage. Can be cast on enemies and allies.

Detailed attributes
Cooldown (s)
2.5
Mana cost
75
Cast range
850
Cast point (s)
0.1
DAMAGE
90 / 180 / 270 / 360
HEAL PER SECOND
15 / 25 / 35 / 45
TOTAL HEAL
150 / 250 / 350 / 450
DURATION
10
  • The healing from Purifying Flames can be stacked with itself.
  • The damage from Purifying Flames cannot be lethal to allies.

Rain of Destiny

Granted by Aghanim’s Shard

Brings forth rain to the target area. Enemies standing in the area receive damage and have reduced Heal Amplification. Allies in the area heal and have increased incoming Heal Amplification.

Detailed attributes
Cooldown (s)
40
Mana cost
150
Cast range
650
Cast point (s)
0.2
RADIUS
650
DURATION
10
DAMAGE/HEAL PER SECOND
30
HEAL AMPLIFICATION
15%

Temporarily alters an ally's destiny, delaying any healing or damage taken until False Promise ends. Any healing that is delayed by False Promise is amplified. Removes most negative status effects and disables on initial cast. DISPEL TYPE: Strong Dispel

Detailed attributes
Cooldown (s)
110 / 85 / 60
Mana cost
100 / 150 / 200
Cast range
800 / 850 / 900
Cast point (s)
0.3
DURATION
7 / 8.5 / 10
DELAYED HEAL AMPLIFICATION
100%
  • Delayed damage and healing will take armor and magic resistance reductions into account when received.
  • The delayed damage and healing takes effect as soon as the target becomes vulnerable.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

17 records
PATCH 7.41heroes

Oracle › Talents

1 change
  • Level 15 Talent Fortune's End Heals/Damages for 80 Per Effect Dispelled replaced with +100 Fortune's End Radius

PATCH 7.41heroes

Oracle › Diviner's Deck

7 changes
  • New passive ability granted by Aghanim's Scepter

  • Oracle receives a Tarot Card Buff now and every 90 seconds. This buff is undispellable and lasts until the next one replaces it. Oracle knows which buff will be next.

  • Death: +40% Spell Amplification

  • The Fool: +100% Gold Gain

  • The World: +150% Intelligence

  • The Lovers: +40% Heal Amplification

  • The Tower: Gain a 400 all-damage barrier which regenerates after not taking damage for 7s

PATCH 7.40heroes

Oracle › Fate's Edict

3 changes
  • No longer has separate effects for allies and enemies

    Always disarms the target and grants them 100% magic damage resistance

  • Mana Cost decreased from 95/100/105/110 to 70

  • Cooldown decreased from 20/17/14/11s to 17/14/11/8s

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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