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GAME ENCYCLOPEDIA

Morphling

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Rides the waves to flank enemies

Shifting his attributes to suit his situation, Morphling can be as elusive as he is deadly. Whether riding a wave to flank an enemy, or boosting his health before escaping into his deceptive replication, few can hope to corner him.

Primary attribute: AgilityRangedCarryNukerDisablerDurableEscape
Lore

For dark eons the comet circled. Held in thrall to a distant sun, bound by gravity's inexorable pull, the massive ball of ice careened through the blackness between worlds, made strange by its dark journey. On the eve of the ancient war of the Vloy, it punched down through the sky and lit a glowing trail across the night, a sign both armies took for an omen. The frozen ball melted in a flash of boiling heat, as below two forces enjoined in battle across the border of a narrow river. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained. He entered the fight, instinctively taking the form of the first general who dared set foot across the water, and then struck him dead. As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbing the ways of these strange creatures--now a footsoldier, now an archer, now the cavalryman--until, by the time the last soldier fell, Morphling had played every part. The battle's end was his beginning.

Strength16+2.6 per level
Agility33+4.2 per level
Intelligence19+1.8 per level
Health
472
Mana
303
Health regeneration
2.1
Mana regeneration
0.95
Min attack damage
45
Max attack damage
54
Armor
4.5
Magic resistance
25%
Movement speed
285
Attack range
350
Base attack time
1.5
Projectile speed
1,300
Turn rate
0.7
Day vision
1,800
Night vision
800

Innate ability

Morphling receives bonus cast range and slow resistance based on his current Strength, and attack range and movement speed based on his current Agility. These bonuses persist if he is morphed into another hero.

Detailed attributes
AGILITY TO ATTACK RANGE
25%
AGILITY TO MOVEMENT SPEED
15%
STRENGTH TO CAST RANGE
25%
STRENGTH TO SLOW RESISTANCE
25%
  • Attack range bonuses during morph only apply when morphed into a Ranged hero.

Abilities 5

Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform.

Detailed attributes
Cooldown (s)
21 / 18 / 15 / 12
Mana cost
115
Cast range
700 / 775 / 850 / 925
Cast point (s)
0.25
Damage
75 / 150 / 225 / 300

Launches a surge of water toward an enemy unit, stunning them, knocking them back, and dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Knockback distance and stun duration are based on Morphling's strength. If his strength is 50% higher than his agility, the maximum knockback distance and stun duration is used.

Detailed attributes
Cooldown (s)
17 / 14 / 11 / 8
Mana cost
40 / 50 / 60 / 70
Cast range
600 / 675 / 750 / 825
Cast point (s)
0.25
BASE DAMAGE
50 / 70 / 90 / 110
DAMAGE MIN AGI MULTIPLIER
0.5
DAMAGE MAX AGI MULTIPLIER
1 / 1.5 / 2 / 2.5
STUN MIN
0.5
STUN MAX
1.4 / 1.8 / 2.2 / 2.6
KNOCKBACK MIN
50
KNOCKBACK MAX
350
  • Projectile moves at 1150 speed.

Morphling shifts its form, pulling points from Strength and pouring them into Agility at a rate of 4 / 8 / 12 / 16. The process is reversible.

Detailed attributes
MANA COST PER SECOND
10

Aghanim’s Shard

Morphling can shift attributes while stunned. Reduces mana cost.

  • Attribute Shift can't convert stats from items.
  • Leveling up Agility Gain will also level up Strength Gain.

Morphling shifts its form, pulling points from Agility and pouring them into Strength at a rate of 4 / 8 / 12 / 16. The process is reversible.

Detailed attributes
MANA COST PER SECOND
10

Aghanim’s Shard

Morphling can shift attributes while stunned. Reduces mana cost.

  • Attribute Shift can't convert stats from items.
  • Leveling up Strength Gain will also level up Agility Gain.

Morphling changes his form to match the targeted enemy, gaining their basic abilities and changing his primary attribute based on his target. Can be toggled for the duration of the ability.

Detailed attributes
Cooldown (s)
125 / 90 / 55
Mana cost
50
Cast range
700 / 850 / 1,000
Cast point (s)
0.25
DURATION
24
ILLUSION OUTGOING DAMAGE
0%
ILLUSION INCOMING DAMAGE
0%

Aghanim’s Scepter

Adds an alt-cast to Morph. When enabled, a strong illusion is created of the target hero that can cast all of the hero's basic abilities. If the illusion is alive when Morphling toggles the ability, he will take the place of the illusion, destroying it.

  • You can't target yourself with Morph.
  • Morph won't copy Shard/Scepter abilities unless Morphling owns the respective item.
  • Does not trigger spell reflect.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

22 records
PATCH 7.41dheroes

Morphling

3 changes
  • Base Strength decreased from 23 to 16

  • Base Agility increased from 24 to 33

  • Damage at level 1 increased by 9 (from 36-45 to 45-54)

PATCH 7.41heroes

Morphling › Ebb and Flow

3 changes
  • New innate ability. Passive

  • Strength and Agility provide Morphling with additional bonuses. His cast range and Slow Resistance are increased by a portion of his Strength. His attack range and movement speed are increased by a portion of his Agility. These bonuses are provided even while replicating, except for the extra attack range which is not provided when replicating a melee unit

  • Strength to Cast Range: 20%. Strength to Slow Resistance: 20%. Agility to Movement Speed: 15%. Agility to Ranged Attack Range: 20%

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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