Learn. Practice. Climb.Sign in
GAME ENCYCLOPEDIA
Tether
Description, attributes and patch history, in one place.
CURRENT GAME DATA
Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, the tethered unit gains a portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether. Tether slows enemies touching it.
Lore
The benevolent touch of Io brings strength from between the planes.
- Cooldown (s)
- 12
- Mana cost
- 40
- Cast range
- 1,600
- MAX TETHER DISTANCE
- 1,000
- MOVEMENT SPEED BONUS
- 6 / 8 / 10 / 12%
- HP/MANA TRANSFER
- 55 / 75 / 95 / 115%
- ENEMY MOVE/ATTACK SLOW
- 15 / 30 / 45 / 60%
- DAMAGE PER SECOND
- 0
- If you try to tether a unit that is 700 distance or further away from Io, Io will latch on and pull itself closer to the tethered unit (to a distance of 300).
- The tethered unit will heal faster and will heal even if Io is at full health.
- Io's movement speed matches the tethered unit's.
