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GAME ENCYCLOPEDIA

Tornado

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex. DISPEL TYPE: Basic Dispel

Lore

Claws of Tornarus.

Cooldown (s)
27
Mana cost
140
Cast range
2,000
Cast point (s)
0.05
TRAVEL DISTANCE (WEX)
1,500 / 1,800 / 2,100 / 2,400 / 2,700 / 3,000 / 3,300 / 3,600 / 3,900
RADIUS
200
LIFT TIME (QUAS)
1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8
BASE DAMAGE
50
ADDED DAMAGE (WEX)
45 / 90 / 135 / 180 / 225 / 270 / 315 / 360 / 405
TWISTER DAMAGE PER SECOND (WEX)
0
TWISTER DURATION (QUAS)
0
  • Units are invulnerable while affected by Tornado, and the damage is dealt when landing.
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

3 records
PATCH 7.41heroes

Invoker › Tornado

1 change
  • Aghanim's Scepter twister damage decreased from 40 + 10 * Wex Level to 30 + 10 * Wex Level

    60/70/80/90/100/110/120/130/140/150 to 50/60/70/80/90/100/110/120/130/140

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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