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GAME ENCYCLOPEDIA

Deploy Turrets

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Deploys 3 uncontrollable turrets at the target location. Enemies hit by the impact take damage and are pushed away from the landing point. If Tinker is hit, he also gets pushed by the impact. Once deployed, the turret fires missiles in the direction of the nearest enemy hero.

Cooldown (s)
24 / 22 / 20 / 18
Mana cost
100 / 120 / 140 / 160
Cast range
600
Cast point (s)
0.1
CAST DELAY
0.5
ENEMY KNOCKBACK
100
TINKER KNOCKBACK
400
IMPACT DAMAGE
40 / 80 / 120 / 160
MISSILE DAMAGE
20 / 40 / 60 / 80
TURRET HP
40 / 80 / 120 / 160
TURRET RANGE
650 / 700 / 750 / 800
TURRET DURATION
4.5
ATTACK INTERVAL
1.5
MISSILE SPLASH RADIUS
200
MISSILE SPLASH DAMAGE
50%
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

16 records
PATCH 7.41heroes

Tinker › Deploy Turrets

11 changes
  • New ability that replaces Defense Matrix

  • After a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350. Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds

  • Each of three turrets activates with a small delay after the previous one, activating 0.1s, 0.6s, and 1.1s after deployment

  • The missile flies in a forward direction and can be dodged by moving out of its way

  • Turrets target heroes only, but missiles can hit creeps on their way

  • Turrets prioritize the same hero until they are out of reach

  • Splash damage is not dealt to the hit unit itself

  • Gold Bounty: 5/10/15/20. XP Bounty: 5/10/15/20. Turn Rate: 0.55. Missile Speed: 1200. Missile Flight Distance: 650/700/750/800

  • Cast Range: 600. Mana Cost: 100/120/140/160. Cooldown: 24/22/20/18s. Cast Point: 0.1s

  • Upgraded with Aghanim's Scepter

  • Turrets activate 0.3s faster, and fire missiles 20% faster, which results in firing one additional volley of missiles

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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