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GAME ENCYCLOPEDIA

Phantom Rush

Description, attributes and patch history, in one place.

CURRENT GAME DATA

When targeting an enemy for an attack, Phantom Lancer quickly charges into range, gaining increased movement speed and evasion.

Lore

Azwraith knows that on the field of battle, speed can mean everything.

Cooldown (s)
15 / 11 / 7 / 3
MIN RUSH DISTANCE
275
MAX RUSH DISTANCE
600 / 675 / 750 / 825
COLLISION RADIUS
0
EVASION
20 / 30 / 40 / 50%
  • If the attack order is cancelled, the movement speed bonus is lost.
  • Rush movement speed is 800.
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

7 records
PATCH 7.40heroes

Phantom Lancer › Phantom Rush

5 changes
  • No Longer provides bonus Agility while active

  • Cooldown rescaled from 13/10/7/4s to 15/11/7/3s

  • Now provides 20/30/40/50% evasion while rushing

  • No longer has a 2s linger effect

  • Evasion bonus is lost once the target is reached or the rush is cancelled

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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