Zealot
Опис, характеристики та історія змін в одному місці.
Офіційні примітки Valve наведено мовою джерела — англійською. Переклади уроків публікуються окремо.
Whenever Chen respawns, he is joined by a Zealot, a melee warrior creep with the ability to sacrifice itself to heal or deal damage to an enemy. The Zealot receives Holy Persuasion's benefits and scales up with other lane melee creeps as game time increases and gains extra base damage. The Zealot respawns next to Chen. Zealot may be activated to teleport a unit under your control to Chen after a 6 second delay. If Chen is targeted, it will teleport all units you control. Taking damage from enemy heroes or their units will cancel the teleport.
- Перезарядка (с)
- 10
- Витрати мани
- 50
- Час застосування (с)
- 0.3
- ZEALOT RESPAWN TIME
- 60
- BONUS BASE DAMAGE
- 0
Історія змін
6 записівNew innate ability, has both passive and active components. Improves with game's time
When Chen respawns, he is joined in battle by a Zealot, a melee creep warrior with the Martyrdom ability which allows him to sacrifice himself to deal damage or heal an ally. Zealot has the same stats as the current melee creeps on his team, including super or mega form, but has 125 attack range, base damage increased by 2 per Chen's level, base health regen increased from 0.5 to 2.5, and doesn't have Runty attack type. Zealot respawns after 60s dead
Martyrdom ability: 500 range unit-targeted ability on the Zealot creep, targeting either an enemy or ally unit. When cast, the creep sacrifices itself, firing a projectile at 1000 speed at the target unit, dealing damage if it's an enemy or healing if it's an ally. Damage is 25 + 20% of the Zealot's health at the moment of the cast, and healing is 50% of these values
This ability can be cast on a controlled unit to teleport it to Chen after a 6 second delay. Self-targeting will teleport all controlled units. Mana Cost: 50. Cooldown: 10s
Mechanics moved from Divine Favor without any changes
