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GAME ENCYCLOPEDIA

Mercy & Grace

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Active: Dead Shot — Fires a ghostly bullet at an enemy unit or tree. When the bullet strikes it will deal 300 damage and slow the target by -100% for 0.5 seconds, then ricochet in the vector-targeted direction. The ricochet will damage all units that it passes through, stopping when it hits a hero. Heroes hit by the ricochet will be feared for 2 seconds in the direction of the shot.

Lore

One to deliver the body, the other to claim the soul.

Cost (gold)
0
Cooldown (s)
10
Mana cost
160
Cast range
1,000
Cast point (s)
0.15
BONUS CAST RANGE
100%
SPELL AMPLIFICATION
100%
HEALTH PENALTY
70%
  • Feared enemies are phased and unslowable.
  • The ricochet will travel 1x Dead Shot's cast range.
Snapshot updated: Valve source ↗

Current values, not historical patch values. Official descriptions are in English.

Change history

0 records

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Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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