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GAME ENCYCLOPEDIA

Ancient Apparition

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Launches a powerful icy blast from anywhere on the map

Able to launch a powerful blast of damaging ice across the battlefield, Ancient Apparition threatens to shatter weakened enemies wherever they are. Slowing enemies as he enhances his allies' effectiveness in battle, he is a constant threat to his foes.

Primary attribute: IntelligenceRangedSupportNukerDisabler
Lore

Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify--that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!

Strength20+1.9 per level
Agility20+2 per level
Intelligence23+3.1 per level
Health
560
Mana
351
Health regeneration
2.25
Mana regeneration
1.15
Min attack damage
44
Max attack damage
54
Armor
2.33
Magic resistance
25%
Movement speed
285
Attack range
675
Base attack time
1.7
Projectile speed
1,250
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

When Ancient Apparition deals Magic damage to an enemy with his abilities, it is slowed for a short duration. If the target is a Hero, its Strength is also reduced. Multiple instances of this effect stack and have independent durations.

Detailed attributes
STRENGTH REDUCTION
0.2
DURATION
4
MOVEMENT SLOW
2

Aghanim’s Scepter

Increases Base Strength Reduction by 0.8.

Abilities 4

Places a curse on an enemy, dealing damage over time. If the enemy unit doesn't move outside of the given range from the initial location, it will be stunned and frozen in place after 4 seconds.

Detailed attributes
Cooldown (s)
15 / 13 / 11 / 9
Mana cost
110 / 115 / 120 / 125
Cast range
700 / 800 / 900 / 1,000
Cast point (s)
0.01
Duration (s)
4
DAMAGE PER SECOND
25 / 45 / 65 / 85
BREAK DISTANCE
725 / 750 / 775 / 800
STUN DURATION
1.8 / 2.2 / 2.6 / 3
  • Deals damage every half second.

Creates a vortex of icy energy that slows, deals damage, and increases magic damage done to enemies in its range.

Detailed attributes
Cooldown (s)
10 / 8 / 6 / 4
Mana cost
40 / 55 / 70 / 85
Cast range
1,200
Cast point (s)
0.01
Duration (s)
6 / 8 / 10 / 12
RADIUS
275
MOVEMENT SLOW
-8
INCREASED MAGIC DAMAGE
-16 / -19 / -22 / -25
DAMAGE PER SECOND
10 / 20 / 30 / 40
DURATION
6 / 8 / 10 / 12
  • Provides vision in a small area where it is placed.

Enhances Ancient Apparition's attack with increased range and a burst of magical damage and slow.

Detailed attributes
Cooldown (s)
10 / 7.5 / 5 / 2.5
Mana cost
35
DAMAGE
35 / 65 / 95 / 125
SLOW
100
SLOW DURATION
0.7 / 0.8 / 0.9 / 1
ATTACK RANGE BONUS
60 / 90 / 120 / 150

Aghanim’s Scepter

Removes cooldown.

Launches a tracer toward any location on the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touch the icy ball of hail as it travels, are Frostbitten, taking damage over time and prevented from regenerating or healing. If a Frostbitten unit's health drops below a certain percentage, they will instantly shatter.

Detailed attributes
Cooldown (s)
50 / 45 / 40
Mana cost
175
Cast point (s)
0.01
Damage
250 / 325 / 400
PATH RADIUS
300
FROSTBITTEN DURATION
10 / 11 / 12
SHATTER HEALTH THRESHOLD
12 / 13 / 14
DAMAGE PER SECOND
12 / 24 / 36

Aghanim’s Shard

Freezes enemies hit with the current level of Cold Feet for 50% of the duration.

  • Upon cast, this ability is replaced by Release, used to stop the tracer on the target area.
  • The area of effect is 300 + 50*TimeTraveled, capped at 1000.
  • Kill will be granted to the source of the damage that triggers the shatter.
  • The shatter effect doesn't work on illusions.
  • The HP Freeze prevents most kinds of healing, including the fountain, except Sunder, Time Lapse and Supernova.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

23 records
PATCH 7.41heroes

Ancient Apparition › Talents

3 changes
  • Level 10 Talent +2 Cold Feet Death Rime Stacks replaced with +30 Cold Feet Damage Per Second

  • Level 15 Talent Cold Feet Break Distance decreased from +300 to +250

  • Level 25 Talent +50% Death Rime Slow/Damage replaced with 450 AoE Cold Feet

PATCH 7.41heroes

Ancient Apparition › Bone Chill

4 changes
  • New innate ability. Passive, improves with Ancient Apparition's level

  • When Ancient Apparition deals magic damage with his abilities, affected enemies are chilled for 4s, reducing their movespeed by 2% per stack. If the target is an enemy hero, debuff also reduces their Strength by 0.1 + 0.1 per 3 levels. Each instance stacks and has independent duration

  • Upgraded with Aghanim's Scepter

  • Increases Base Strength Reduction by 0.3

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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