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GAME ENCYCLOPEDIA

Invoke

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level. Invoker gains a bonus ability point for his orbs at levels 6, 12, and 18. Invoker's vast knowledge of magic allows him to choose from Multiple Aghanim's Scepter and Shard options. The items must be activated before they can be used, and cannot be changed after they are chosen. Click the help button to see the list of possible spells.

Lore

So begins a new age of knowledge.

Cooldown (s)
7
MAX SPELLS
2
  • The arrangement of instances does not matter.
  • Invoke will not cost mana or go on cooldown if the only effect is to swap the positions of existing spells.
  • Invoke will not break invisibility and can be cast while channeling.
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

4 records
PATCH 7.41heroes

Invoker › Invoke

3 changes
  • Now whenever Invoker gets Aghanim's Scepter or Aghanim's Shard, these items are inert in the inventory until Invoker activates them manually. Upon activation, he will be presented with three upgrades to choose from. Upgrades themselves for both Aghanim's Scepter and Aghanim's Shard are unchanged

  • You can't change selected upgrades. Selling Aghanim's Scepter and buying it again will provide the same upgrade you chose the first time

  • Aghanim's Scepter no longer provides +1 level to all three orbs. Now it provides +1 level only to a single orb you choose

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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