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GAME ENCYCLOPEDIA

Requiem of Souls

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Shadow Fiend gathers up to 20 of his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

Lore

The captured souls of those past slain are released to ravage their former allies.

Cooldown (s)
120 / 110 / 100
Mana cost
150 / 175 / 200
Cast point (s)
1.67
Damage
80 / 120 / 160
MOVEMENT REDUCTION
-20 / -25 / -30%
MAGIC RESIST REDUCTION
-5 / -10 / -15%
FEAR DURATION PER SOUL HIT
0.6
FEAR DURATION MAX
2.15
HEAL ON RETURN
0%
CAST DELAY
1.67
COOLDOWN
120 / 110 / 100
  • One line is generated from Shadow Fiend for every 1 soul in his possession.
  • Fear and movement slow do not apply if the Requiem was released on death.
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

3 records
Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
ANCIENTA better player, one game at a time.Independent fan project. Dota 2 belongs to Valve.