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GAME ENCYCLOPEDIA

Dying Light

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Phoenix deals 3.5% of its missing health as magic damage to all enemies in a 400 radius every second.

  • Dying Light deals damage while Phoenix is transformed during Supernova.
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

5 records
PATCH 7.41heroes

Phoenix › Dying Light

4 changes
  • New innate ability

  • Phoenix deals 4% of its missing health as magic damage to all enemies in a 400 radius every second. Damage tick rate: 0.2s

  • This effect is also present during Supernova

  • Damage is calculated as if Phoenix was still present with the same health and health regen it had at the moment of the cast

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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