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GAME ENCYCLOPEDIA

Feast of Souls

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Shadow Fiend gains Bonus Movement and Attack Speed for 8 seconds. For the duration of the effect, every 0.5s he collects souls from 2 enemies in a 600 radius. After the effect is over, he loses the souls whose owners are still alive, retaining the rest for 8s, after which souls that are over the Necromastery max stack count are also lost. Can only collect souls once from each individual enemy.

Lore

For Nevermore, there's as much delight in the harvest as there is in the feast.

Cooldown (s)
21
Mana cost
60 / 65 / 70 / 75
BONUS ATTACK SPEED
35 / 50 / 65 / 80
BONUS MOVE SPEED
4 / 6 / 8 / 10%
MAX COLLECTION TARGETS
4 / 6 / 8 / 10
SOULS PER HERO
3
SOULS PER CREEP
1
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

5 records
PATCH 7.41heroes

Shadow Fiend › Feast of Souls

5 changes
  • No longer requires 5 souls to cast

  • Instead, Shadow Fiend gains souls from surrounding enemies

  • Shadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each individual enemy can provide souls once, with creeps giving 1 soul and heroes providing 3. Can collect souls from up to 4/6/8/10 enemies. After the effect is over, Shadow Fiend loses the souls whose owners are still alive, retaining the rest for 8s

    The enemy threshold doesn't limit an amount of souls collected, and limits only the amount of enemies affected. So, at the limit of 10, you can collect souls from 5 heroes and 5 creeps gaining 20 souls. 10 Dummy Targets in Hero Demo mode will provide 30 souls

  • Bonus Attack Speed decreased from 40/55/70/85 to 35/50/65/80

  • Bonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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